Execution engine

The execution engine is where actual code generation and execution happen. At present a single execution engine, MCJIT, is exposed.

Functions

  • llvmlite.binding.create_mcjit_compiler(module, target_machine, use_lmm=None)

    Create a MCJIT-powered engine from the given module and target_machine.

    lmm controls whether the llvmlite memory manager is used. If not supplied, the default choice for the platform will be used (True on 64-bit ARM systems, False otherwise).

    • module does not need to contain any code.

    • Returns a ExecutionEngine instance.

  • llvmlite.binding.check_jit_execution()

    Ensure that the system allows creation of executable memory ranges for JIT-compiled code. If some security mechanism such as SELinux prevents it, an exception is raised. Otherwise the function returns silently.

    Calling this function early can help diagnose system configuration issues, instead of letting JIT-compiled functions crash mysteriously.

The ExecutionEngine class

class llvmlite.binding.ExecutionEngine

A wrapper around an LLVM execution engine. The following methods and properties are available:

  • add_module(module)

    Add the module—a ModuleRef instance—for code generation. When this method is called, ownership of the module is transferred to the execution engine.

  • finalize_object()

    Make sure all modules owned by the execution engine are fully processed and usable for execution.

  • get_function_address(name)

    Return the address of the function name as an integer. It’s a fatal error in LLVM if the symbol of name doesn’t exist.

  • get_global_value_address(name)

    Return the address of the global value name as an integer. It’s a fatal error in LLVM if the symbol of name doesn’t exist.

  • remove_module(module)

    Remove the module—a ModuleRef instance—from the modules owned by the execution engine. This allows releasing the resources owned by the module without destroying the execution engine.

  • add_object_file(object_file)

    Add the symbols from the specified object file to the execution engine.

    • object_file str or ObjectFileRef: a path to the object file

      or a object file instance. Object file instance is not usable after this call.

  • set_object_cache(notify_func=None, getbuffer_func=None)

    Set the object cache callbacks for this engine.

    • notify_func, if given, is called whenever the engine has finished compiling a module. It is passed the (module, buffer) arguments:

      • module is a ModuleRef instance.

      • buffer is a bytes object of the code generated for the module.

      The return value is ignored.

    • getbuffer_func, if given, is called before the engine starts compiling a module. It is passed an argument, module, a ModuleRef instance of the module being compiled.

      • It can return None, in which case the module is compiled normally.

      • It can return a bytes object of native code for the module, which bypasses compilation entirely.

  • target_data

    The TargetData used by the execution engine.